killony.blogg.se

Sourcemod l4d2 multiple equipment
Sourcemod l4d2 multiple equipment












G_hCvarDifficultyBalance = CreateConVar( "rand_difficulty_balance", "1", "Whether round settings should be balanced according to estimated difficulty).", FCVAR_NONE, true, 0.0, true, 1.0 ) G_hCvarDeathOrderMode = CreateConVar( "rand_si_deathorder", "1", "Death order mode: 0 = totally random 1 = 3-spawn timeout with 60% repick rate 2 = 4-spawn timeout with 100% repick rate.", FCVAR_NONE, true, 0.0, true, 2.0 ) G_hCvarSackProtection = CreateConVar( "rand_si_sackprotection", "1", "Whether SI spawn sacking is punished (keeping a charger hoping to get a multi-charger attack, for instance).", FCVAR_NONE, true, 0.0, true, 1.0 ) G_hCvarRandomSpawns = CreateConVar( "rand_random_si", "1", "Whether SI spawns are fully random (or Valve-ordered).", FCVAR_NONE, true, 0.0, true, 1.0 ) G_hCvarReportSackProt = CreateConVar( "rand_report_sackprotection", "2", "Whether sack-protection measures are reported to the relevant players (1: always 2: only to offending player once)", FCVAR_NONE, true, 0.0, true, 2.0 ) G_hCvarReportDelay = CreateConVar( "rand_report_delay", "15", "How many seconds after first survivor joins map to wait before reporting special event.", FCVAR_NONE, true, 1.0, true, 120.0 ) G_hCvarDoReport = CreateConVar( "rand_report", "1", "Whether to do automatic reports at the start of a round.", FCVAR_NONE, true, 0.0, true, 1.0 ) G_hCvarEqual = CreateConVar( "rand_equal", "2047", " What to keep equal between each team's survivor round (1: items 2: doors 4: glows 8: event 16: incaps 32: horde 64: item weighting 128: starting health 256: first attack 512: tanks 1024: scoring).", FCVAR_NONE, true, 0.0, false) G_hCvarCampaignStreak = CreateConVar( "rand_campaign_streak", "3", "How many times a map should be tried before the event changes (0 = never changes).", FCVAR_NONE, true, 0.0, false) G_hCvarUseOldSpawn = CreateConVar( "rand_use_old_spawn", "1", "Whether to use z_spawn_old rather than z_spawn.", FCVAR_NONE, true, 0.0, true, 1.0) G_hCvarBlockEventVotes = CreateConVar( "rand_block_event_votes", "0", "Whether to block event votes.", FCVAR_NONE, true, 0.0, true, 1.0) G_hCvarStopBotsAtStart = CreateConVar( "rand_stop_bots", "1", "Whether to stop bots from doing anything before humans are ready.", FCVAR_NONE, true, 0.0, true, 1.0) G_hCvarNerfT2 = CreateConVar( "rand_nerf_t2", "1", "Whether to nerf t2 weapons (disallow anything better than single pistol for secondary)", FCVAR_NONE, true, 0.0, true, 2.0) (2 = block all appearing l4d1 common 3 = block only problematic skins)", FCVAR_NONE, true, 0.0, true, 3.0) G_hCvarBlockL4D1Common = CreateConVar( "rand_no_l4d1_common", "3", "Whether to block L4D1 common. G_hCvarWelcomeMode = CreateConVar( "rand_welcome", "3", "Whether to display welcome messages (1 = only in first round 2 = always, 3 = each client only once).", FCVAR_NONE, true, 0.0, true, 3.0) G_hCvarRCKeyValuesPath = CreateConVar( "rand_randomconfig_path", "configs/randomconfig.txt", "The path to the randomconfig.txt with keyvalues for its base settings.", FCVAR_NONE) G_hCvarRIKeyValuesPath = CreateConVar( "rand_randominfo_path", "configs/randommapinfo.txt", "The path to the randommap.txt with keyvalues for per-map random settings.", FCVAR_NONE) G_hCvarStripperPath = CreateConVar( "rand_stripper_path", "addons/stripper", "The Stripper:Source directory random uses as its base.", FCVAR_NONE) G_hCvarStripperMode = CreateConVar( "rand_stripper_mode", "2", "When using Stripper:Source: mode 0 = don't change dir 1 = toggle standard and _alt (50%) 2 = standard + _alt (33%) 3 = same, but (25%).", FCVAR_NONE, true, 0.0, true, 2.0) G_hCvarSimplePauseCheck = CreateConVar( "rand_simplepausecheck", "1", "Uses sv_pausable for a simple pause check.", FCVAR_NONE, true, 0.0, true, 1.0) G_hCvarLoaded = CreateConVar( "rand_cvars_loaded", "0", "For checking whether the config files are all properly loaded. G_hCvarConfogl = CreateConVar( "rand_confogl", "1", "Whether random is loaded as a confogl matchmode (changes the way cvar defaults are read).", FCVAR_NONE, true, 0.0, true, 1.0) (0: only error reporting, -1: disable all reports, 1+: set debug report level)", FCVAR_NONE, true, - 1.0)

sourcemod l4d2 multiple equipment

G_hCvarDebug = CreateConVar( "rand_debug", "2", "Random debug mode. #define FIRE_EXT_SPRAY "extinguisher_spray"

sourcemod l4d2 multiple equipment sourcemod l4d2 multiple equipment

#define BURN_IGNITE_PARTICLE "fire_small_01" #define EXPLOSION_PARTICLE3 "explosion_huge_b" #define EXPLOSION_PARTICLE2 "weapon_grenade_explosion" #define EXPLOSION_PARTICLE "FluidExplosion_fps"

sourcemod l4d2 multiple equipment

#define FIRE_PARTICLE "gas_explosion_ground_fire" note: these must also be defined in random_support














Sourcemod l4d2 multiple equipment